Digital Culture –| 2008

electronic art, technology and culture

Archive for the ‘concept proposal’ Category

Final Issue – Pseudologia Fantastica Machine…

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Hey, it’s the end of the course. I hope you enjoy reading my post as much as I enjoy writing it (not much). It’s kinda sad at the end but I got all your contacts. I will proceed to find out where you all live and start blackmailing you – my first step for world domination. But that’s the future. At any rate, my work here is done.

Before I leave, here is the flash presentation from Thursday night. Check it out!

http://bluebuster.net/digicult/

and essay… 2BCont…

Written by masterpete

October 29, 2008 at 3:40 am

Posted in concept proposal

submissions & word count of science fiction essay

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Hi guys,

Concept proposal (format: word or pdf) – please label with “firstName_concept” and email to:

petra.ge@gmail.com

DON’T send it to my arch.usyd.edu.au address as my quota cannot handle anymore student submissions!

Sci-fi essay (due next week): total word count is 2000 (I will deduct points for essays exceeding 2.500 words!)  Again, pls. send your essay to petra.ge@gmail.com, labeled: “firstName_essay”.

Good luck and see you tonight! Petra

Written by betarosa

October 28, 2008 at 1:17 am

All you need to know about spore technology

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Spore tech is most notorious for its military uses (q.v.), but is much more common in ordinary industry or research. It is frequently used where environments are hazardous and the risk that an individual unit or individual will be destroyed is high. Extreme heat, particle radiation, or strong kinetic energy such as an orbit within a planetary ring system or placement in a stormy atmosphere or hydrosphere are just a few examples of such environments. Spore tech is also used when a large number of bots, neogens or vecs is needed in very short order; in such cases they are “seeded” in large numbers into the appropriate environment. The resulting units usually produce additional spores when they are mature, usually with a very short generation time. The effect of sporetech in any case is that the population is either stable in difficult circumstances or else grows and spreads rapidly from a small number of initial units, according to the design of whoever deployed the devices in the first place.

A “spore” is a biotech, dry nanotech, or syntech device (more rarely, a picotech or femtotech device) that is extremely small but is capable of “growing” into a full sized bot, vec or neogen. The result may be anything from the equivalent of a simple plant or semi-sentient machine to a sentient but non-sophont bot or organism or even a full fledged person. Most spores preserve the programming or (if applicable) the mind-state of the parent model. Spores are usually as small as the local technology allows, and are extremely resistant to whatever hazards the spore-bearing unit is most likely to encounter. Spores with extra protective layers and a significant “start-up” package of materials are sometimes called seeds instead. If the spores or seeds receive the proper signal (or, in some cases, cease to receive such a signal) and are in contact with a suitable substrate, they will begin to grow a new unit. In the case of nanotech spores, the developing body will search for appropriate elements, either by developing a “larval” form and moving about or by growing extensions resembling fungal hyphae, or by growing some other collecting and or harvesting device. Energy for continued growth is gathered in a variety of ways appropriate to the environment: anything from solar panels to generators that exploit movement in the atmosphere or hydrosphere, tether tech for orbits around planets with magnetic fields, to whatever else may be appropriate. Once it has grown large enough, a spore device may even grow/assemble a small fusion plant. The developing body may be camouflaged (in the case of military or surveillance spore bots) or may be otherwise protected from hostile beings or a hostile environment until it is fully developed. The pace of growth varies considerably according to the purposes of the designers. Some spores are designed to develop rapidly, either so that they can to accomplish a task quickly or so that they can overwhelm an extremely unfavourable environment or some form of sophont opposition. Others may “lurk” half-developed until an appropriate time and then take action, sometimes en masse.

Spore technology is widely used in the initial stages of terraforming, and of course biotech spore technology is essential in the later stages. It is also used in the more hazardous sorts of mining operations on rocky bodies. Sporetech balloon devices are used to harvest elements and compounds from the more turbulent gas giants. A sporetech swarm of synsects is often used to gather information where the mortality rate for individual units is high. Security devices often use sporetech, since if somehow an intruder destroys the original units their descendants will survive to report whatever they have recorded and possibly to take other appropriate action.

Spore tech release in orbit

Spore tech release in orbit

Written by neva3548

October 27, 2008 at 1:35 pm

Military Spore Technology : is this part of some game?

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xx the technobe

Really love this image, not much a gamer myself, due to a high school, english essay procrastination with Pac Man. Anyway thought I’d research my very bizarre concept, not so bizarre, already exists in the gaming world I think. A bit too convoluted for my low tech, analogue understanding of the world, but I am sure one or many of you can enlighten me whether this is part of a game.

Applications in Warfare

Spore technology is a common defence and self-preservation strategy employed by many devices operating in hostile environments. A spore device, typically a bot or vec, periodically releases numerous small “spores” that quickly conceal themselves and then go dormant for some period of time or until they receive an activation signal or, conversely, cease to receive a signal. At this point, the spores begin to rapidly and often stealthily replicate and then construct a duplicate of the original combat unit. The original unit’s control software or mind state is also duplicated from highly compressed data (often utilizing quantum memory cores) stored in the spore. Though spore technology is quite common in peaceful industrial or research applications, its use in warfare is more notorious, especially in the form of automated ground combat units.

The image is meant to be the aftermath of a spore attack, check out the link provided.

Written by neva3548

October 27, 2008 at 1:29 pm

Bio plastic surveillance spores – artwork proposal : short brief

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The first stage of this artwork installation is scientifically developed bio plastic surveillance spores grown on vertical gardens that unwittingly infect passers by. The infection only becomes apparent when the infected move beyond invisible boundaries created to enforce people to behave within the rules of a new societal order – the dream society.

Traditional fencing in the spatial environment is purely aesthetic, a mesh fence previously perceived as militant is now viewed as metallic lace. However when passing into controlled areas, a physicality change takes place in the offender to control them by shaming them into behaving within the confines, by a gestation of the virus which anthropomorphically changes their appearance.

Two different states occur depending on the zoning and level of control. The first disables by causing dexterous hands and feet to swell into balls, and so forth for major joints of the elbows and knees. The second state causes the skin on the face to become translucent scaring others by revealing the muscle tissue and bones underneath, incredibly ghoulish for the offender too.

Controlling people with microscopic technology and invisible architecture, which acts as a catalyst to punish and embarrass people with the threat of bodily disfigurement.

Artwork ideals raised:

What is a boundary?

Can a virtual boundary be a form of control?

What social conditioning could develop from virtual architecture in the real world?

How is such a technology managed and for what reasons?

Is a physical boundary free world really that free, is it all about perception?

Written by neva3548

October 27, 2008 at 1:07 pm

Installation scheme / technical scheme : what is this?

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Hi All,

From reading through Petra’s comments on sept 25th regarding our assignements + what’s in the course outline, I am a little unsure what the Installation scheme / technical scheme is.

Is this like a floorplan of how the product will be exhibited? An installation will be installed? A performace set design maybe?

Petra and anyone else please clarify at this late stage.

 

Thx in advance… Nathan

Please email me at work Petra if you read this – nathan@decorativeevents.com.au

Written by neva3548

October 27, 2008 at 12:58 pm

relevant to my interests!

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I’ve seen this shirt before, but I was just reminded of it… I really need it for my project presentation this week, but unfortunately, I won’t be able to ship it here in time.

So just pretend I’m wearing this t-shirt next time you see me, ok?

Written by Danoot

October 26, 2008 at 3:19 am