Digital Culture –| 2008

electronic art, technology and culture

The Otaku Way – This post is rated PG

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… Yes, very haunting. Apologise for the previous post – I’ve already deleted it! ^_^ For those who haven’t seen it yet, considered yourself lucky. When there’s a force, there’s always a counterforce, and so I’ll stride to craft more jolly posts for a while. We can start from this one. In conclusion, let’s never talk about it again 😛

Right, let’s get back on track, which is my reflection on the exhibition. Seeing the real thing as oppose to the image is exceptionally different! It is my first ever installation art exhibition that I went through. Two works stand out for me so far. One is Rokeby’s Very Nervous System in which, and I’m not alone here I think, I have the most fun “playing”. On my mind, I was trying to solve the puzzle of figuring out how to make a certain sound and essentially taking “control” of the system. It is quite a disturbing feeling after I came back when I asked myself “why did you try to attempt something like that?”

I came to a conclusion that no matter what anyone said, we regard technology as a tool still. As a tool, we want to learn how to use it – to take control. I did not see a single person who waves his hand, got his first sound respond, and thought “Better leave it alone”. They try out what kind of result this foreign system, this foreign tool, can produce.

This is nothing new – Rokeby expected it, Manovich talked about it, and I’m sure both geniuses didn’t come up with that themselves. But, still, it’s quite a revelation to let myself be truly absorbed in the system while knowing full well what the expected behaviour is.

So this is what I took away from this piece of artwork:

Until we see technology as something else other than our tools, to charm people you make a system that can be dominated while to repel then you make a system that they cannot be fully in control. Critical, I think, especially in installation art since it’s all about the relationship between the system and the audience.

I’m looking forward to any example in responds, if you guys have’em…

Next up is Time and motion study by John Tonkin. His work deals with fragments, memories, and more importantly in my opinion, digital traces.

In everyday life, we leave digital traces everywhere. Think about when we log in to check our email, when we visit websites, when we send or receive text messages, when we swipe the door open with our security pass, when we dip that ticket while getting on the bus, and so on and so on.

Unlike your hair or your fingerprints, digital trace can be collect and categorise.

Again comes back to week 1’s argument – how much trace do you left be hind and how much does other people have the right to “look at”

As Dan was saying in the second week, an analogy of a restaurant is a good one. If a man who is suspicion of being a terrorist enters a restaurant – he left a trace and it got picked up. Three days later another terrorist suspect enters the same restaurant. Maybe the food was good but the restaurant “looks like” the terrorist’s hideout.

This is not statistic. This is “montage”.

I’m very interested in what kind of traces we can dig up digitally and the applications of those traces. If anybody has some more examples, I’d love to see them too!

OK, In reply to the ZBrush thing, Russ, I think you are the man I need to ask!

For Wacom, there’s Bamboo, Graphire, Intous, and you are probably be using Cintiq yourself. But for 3D, there’s gotta be the next level up, right? Especially when you’re doing something like this:

and this

Well, in this video tour of Japanese figurine studio, check out around 04:00 minutes. That’s a 3D pen set for 3D modelling!!

What’s it call!?!? Anyone!?

Oh, and Moe Anthropomorphism is still not cool!

Written by masterpete

August 26, 2008 at 7:53 am

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